

It's only mentioned to allow players to know what to do when they need to put damage out in less than 12 seconds rather than not pressing z at all and waiting for transition.Ĭommon old surge short stacks were popularly 14 which later became 12 due to higher spec allowing easier execution. No where in the guide indicates that you should be doing them constantly. 12 and 16 are just arbitrary breakpoints for 1 orb and 2 orb recovery respectively. If you also take another moment to read what was below 12 and 16 stack rotations, it already states they do not allow you to do more dps and 20 stacks is always superior if you can get it.

Old description also indicated that the increase was linear but in the guide's description, words were carefully chosen to not suggest this, hence "up to X%" Please take a moment to actually read what is there rather than assuming it's the old description. Old surge was up to 150% bonus, not 120% which is clearly different from what was mentioned. If you take a moment to look at the numbers in there, it states new values. The surge engraving description was rephrased to make it less wordy and easy to understand. Since the rehaul of the surge engraving, they just aren't that viable anymore, because you will either push to 20 anyways or surge if not enough time to build more stacks. These were generally much used rotations with the old engraving, as you could fill 3 orbs and get the max surge buff with 16 stacks. They have mentioned 16 and 12 stack rotations, if the boss' hp bar is already low or you just need a quick kill. When Death Trance ends, gain up to 100% Death Orb Meter for each Surge Enhancement effect you have." This effect causes Deathblade Surge Damage to increase up to 120%, Damage increases even more with larger stacks. When Death Trance is activated and skills other than Basic Attacks and Awakening Skills hit, the Surge Enhancement effect stacks every 0.4 seconds to a max of 20 stacks. Current Deathblade Surge does not activate the effect of Remaining Energy. "Lv. 3 (Nodes 15): Deathblade Surge is cast at the max level of Surge Zero form, regardless of the number of Death Orbs you have. Yes, and the description of the Surge class engraving is the old one. Both moon and surge don't have periods of high damage, they have instants (singular) of high damage. Igniter on the other hand has actual periods of high damage and periods of low damage as burst classes should. If you want to consider one a burst class then they are both burst classes, just one is not as good at it (neither are burst classes). Surge and Moon deal damage in the same way, the only difference is tuning. This is essentially what their damage graphs look like No individual 15 second window is any burstier than another. Third time, same problem (this time i even ate a organic polymer after) Anyone knows a fix for this 4. Managed to get impregnated again, same thing happened. After alot of time, i relogged and my buff was gonne, meaning no baby. Every second your holding on to your surge is lost dps. Ok so i got impregnated by a reaper queen, went base, waited for the timer and now it was stuck at 00:00. Surge blade isn't going to do any of that. A burst class might wait for the boss to be staggered to pop igniter or wheelchair. Do you hear yourself? How is that different than moon reaper.Ī burst class would hold their damage for spec bard to use 3 bubble damage amp. Scouter was just not too long ago in the same position.Consistently bursts in intervals of 15-20 seconds. And then (idk, summoner?) will pick up that burden for the next month and on. It’ll be until the next class release before reapers are accepted into the mainstream of pub group acceptance. I remember having to deal with intense prejudice in party finder because of all of the above - and because many people don’t want to give the new class players a chance until the dust has time to settle. The way new characters progress is gated by so many facets of the game is extremely limiting to those new rolls on the first couple weeks of a new class release. I remember very distinctly that until I got my relic set, gems and tripods, and especially level 60, my arcana was lagging behind on dps severely for the first few weeks. A lot from tripods that couldn’t be inventoried pre-patch so everyone’s forced to push their tripods from scratch.Īs with every class before it, it’ll be a few weeks before even the most diehard hoarders or most skilled players catch up and start performing at the curve level of everything else. A lot of the power spike comes from hitting combat level 60 and unlocking Lv 12 skills.
